GameDev Radar

Demand, competition and dev cost of genres on 5 platforms

Voxels / blocks (Minecraft)

An average niche: demand and competition are roughly balanced — the idea and execution decide. Average across 5 platforms: niche 43/100, demand 62/100, competition 62/100, development cost 34/100. On Steam: 682 games and 30,756 players online; 16% of games reach 500+ reviews, average spend per player is $20.10.

Niche
43/100
Demand (0–100)
62/100
Competition
62/100
Dev cost
34/100
Spend per player
$20.10
Hit rate (500+ reviews)
16%

Key findings

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By platform

PlatformPopularityGames / leaders’ shareCompetitionNicheDev cost
Steam71/10068237/10060/10036/100
itch.io59/1003,17149/10055/10040/100
Yandex Games60/10056938/10061/10030/100
Google Play42/10094%89/10022/10033/100
App Store78/10097%96/10017/10033/100

Example games — Steam

AAA / big hits

Indie

Other art styles

Data updated October 12, 2026 Methodology