Crafting
An average niche: demand and competition are roughly balanced — the idea and execution decide. Average across 4 platforms: niche 47/100, demand 70/100, competition 64/100, development cost 46/100. On Steam: 3,553 games and 680,357 players online; 24% of games reach 500+ reviews, average spend per player is $15.95.
Niche
47/100
Demand (0–100)
70/100
Competition
64/100
Dev cost
46/100
Spend per player
$15.95
Hit rate (500+ reviews)
24%
Key findings
- Ranked #59 of 100 in the overall niche ranking.
- The niche looks best on App Store (61/100) and weakest on Google Play (22/100).
- Competition is above typical: 64/100 vs a median of 57/100 — standing out will take a strong hook or marketing.
- Development is costlier than typical: index 46/100 vs a median of 39/100 — plan for more time and money.
- On Steam, 24% of games reached 500+ reviews — more often than usual (median 16%).
- Small-studio games make up 51% of all Steam games with this tag.
By platform
| Platform | Popularity | Games / leaders’ share | Competition | Niche | Dev cost |
|---|---|---|---|---|---|
| Steam | 81/100 | 3,553 | 66/100 | 49/100 | 51/100 |
| itch.io | 77/100 | 3,561 | 57/100 | 58/100 | 48/100 |
| Yandex Games | no data | ||||
| Google Play | 60/100 | 95% | 92/100 | 22/100 | 43/100 |
| App Store | 62/100 | 49% | 39/100 | 61/100 | 43/100 |
Example games — Steam
Related genres
Data updated October 12, 2026 Methodology