GameDev Radar

Demand, competition and dev cost of genres on 5 platforms

Souls-like

An average niche: demand and competition are roughly balanced — the idea and execution decide. Average across 4 platforms: niche 42/100, demand 57/100, competition 65/100, development cost 59/100. On Steam: 1,534 games and 344,176 players online; 26% of games reach 500+ reviews, average spend per player is $28.64.

Niche
42/100
Demand (0–100)
57/100
Competition
65/100
Dev cost
59/100
Spend per player
$28.64
Hit rate (500+ reviews)
26%

Key findings

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By platform

PlatformPopularityGames / leaders’ shareCompetitionNicheDev cost
Steam74/1001,53454/10050/10068/100
itch.io63/1001,82550/10056/10058/100
Yandex Gamesno data
Google Play48/10086%78/10032/10054/100
App Store42/10080%77/10031/10056/100

Example games — Steam

AAA / big hits

Indie

Related genres

Data updated October 12, 2026 Methodology